Why is game EXE slow to launch?
If I hit "play" from the Unity editor (4.6.2f1), the game starts almost immediately. If I build an EXE, and double-click to launch it from Windows, it takes 6.5 seconds before I see the configuration...
View ArticleRich text font size behavior
Simple experiment with Unity 4.6.3f1: 1. Create new project 2. Create a UI->Canvas 3. Set "Ui Scale Mode" to "Scale with screen size". Leave the Reference Resolution at 800x600, and set Match to 1...
View ArticleStrange lighting effect with three lights
I'm using Unity 4.6.3f1 (free). While trying to create a scene that looks like the view off the back of a flatbed truck driving down a road at night, I encountered some strange light effects that I...
View ArticleIs my missed collision too fast or too thin?
I'm using Unity 4.6.3f1 (free). I have created a test project where the collision detection regularly allows two objects to pass through each other. At first glance, it's not entirely obvious why this...
View ArticleGUI occlusion for TouchScript on Android
I'm using Unity 5.0.2 (free). The game I'm working on mixes Unity's Canvas-based GUI elements with 3D elements -- picture a star map that can be panned, rotated, and zoomed, with a screen-space...
View ArticleEditorWindow and new Texture2D
I'm attempting to create a 1x1 texture for use in an EditorWindow. For some reason the Texture2D is being destroyed. My code currently looks like this: public class Blah : EditorWindow { private...
View ArticleWhy is game EXE slow to launch?
If I hit "play" from the Unity editor (4.6.2f1), the game starts almost immediately. If I build an EXE, and double-click to launch it from Windows, it takes 6.5 seconds before I see the configuration...
View ArticleRich text font size behavior
**Update:** the problem does not exist in Unity 5.1.3. Original question: Simple experiment with Unity 4.6.3f1: 1. Create new project 2. Create a UI->Canvas 3. Set "Ui Scale Mode" to "Scale with...
View ArticleStrange lighting effect with three lights
I'm using Unity 4.6.3f1 (free). While trying to create a scene that looks like the view off the back of a flatbed truck driving down a road at night, I encountered some strange light effects that I...
View ArticleIs my missed collision too fast or too thin?
I'm using Unity 4.6.3f1 (free). I have created a test project where the collision detection regularly allows two objects to pass through each other. At first glance, it's not entirely obvious why this...
View ArticleGUI occlusion for TouchScript on Android
I'm using Unity 5.0.2 (free). The game I'm working on mixes Unity's Canvas-based GUI elements with 3D elements -- picture a star map that can be panned, rotated, and zoomed, with a screen-space...
View ArticleEditorWindow and new Texture2D
I'm attempting to create a 1x1 texture for use in an EditorWindow. For some reason the Texture2D is being destroyed. My code currently looks like this: public class Blah : EditorWindow { private...
View Article
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